So look if these trends are true and continue then by next year's E3 we are going to see an entirely different attitude. Also many PC and other console players see Switch as an option not just to play Nintendo games, but as an alternate formfactor device to play all types of games. Those that have been sitting out recently because no system appeals to them or gives them the flexibility to play with the dense lives. Switch appears to be selling to lapsed gamers. Switch is selling to a different crowd than WiiU or even past Nintendo systems. So wait and see is just stupid at this point because by time they wait and see Switch will have 30mil install base and then they have wasted earning opportunities.īut here is the even bigger misstep. I expect no slow down next year with the mega titles they have announced. So this aint no WiiU and is expected to surpass WiiU lifetime sales in one year. First is Switch is selling like fricking mad and with the lineup N is bringing on there own the Switch sales are not going to slow down any time soon. Here is where I think devs are mis-calculating. It is multi-layered problem that is partially on Nintendo, but partially on the fans/owners of their systems. We all know the conundrum with Nintendo systems and third parties. In the case of THIS game however, it seems like a game that might click more with the Switch audience than the other platforms.so it's very possible it's the kind of game that it would be justified, it might see higher sales ratios on Nintendo as games like Puyo Puyo Tetris, Snake Pass, and Disgaea 5 have. If they know most Switch owners also own another platform, for example, there's almost no reason for them to port, financially means spending more money to get the same customers. So, yes, most of those games can run, though they won't look as glossy and pretty as they do on the other platforms, if companies actually invest the time and money to actually do it, which they'll only do if they think putting it on Switch will greatly increase their sales for their game.Įven if Switch were physically identical in every way to a PS4 Pro, companies would only bother paying Nintendo licensing fees, and doing a whole different SKU production if they thought they'd actually increase their sales by doing so. (According to here, it's "in the pipeline" but they're just too darn short staffed and backburnered it.) ) EA admitted Frostbite (their internal proprietary engine) could run on Switch, they just haven't actually bothered porting it. The problem is many companies are either just not interested in Switch's audience for business reasons, or don't feel like investing in porting their internal proprietary engines to the hardware. to scale for everything from a low-end PC to a screaming 3-GPU ultra gamer PC) CAN run on Switch. Any "scalable engine" meaning "engine that can can adapt it's settings, features, draw distances, level of detail, effects, etc. Tuning for Switch would be like tuning for a more budget gaming PC builds, which these companies mostly do anyway. Each platform, including Switch DOES take additional effort to tune and scale appropriately for each hardware platform. Unreal Engine 4, for example now officially supports it, as a built in target for a project build (build for PS4, build for PS4 Pro, build for X1, build for Switch).
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